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1// The /board mini-app: a shared whiteboard drawn together in the current chat.
2// A stroke is a list of points a member drags out with the pen; on release it's
3// emitted whole as one board.stroke event and folded into the shared drawing —
4// every device converges on the same picture because the fold is just "append
5// the stroke", same as todo/poll's list model. The server only ever sees
6// ciphertext: never a line, a color, or who drew what.
7//
8// Relative import (not "/static/apps.js") so the reducer is exercisable in Node
9// tests while still resolving to /static/apps.js in the browser.
10import { defineApp, namespace, addItem } from "../apps.js";
11import { ICON_PRESENTATION } from "../icons.js";
12
13// One declaration of the app's prefix, reused everywhere: N.ev("stroke") → the
14// "board.stroke" wire type (used as the `events` keys and in every emit/compare),
15// N.cls("canvas") → the "board-canvas" CSS class. Change "board" here and every
16// string below follows — the prefix can't drift. (Inside render/commands the same
17// helper is on ctx as ctx.ev / ctx.cls.)
18const N = namespace("board");
19
20// Points are stored in a fixed logical canvas size, not normalized — every
21// device draws the same picture at the same coordinates regardless of its own
22// panel width (the DOM canvas is scaled to fit via CSS, pointer positions are
23// converted back into this space on the way in).
24const CANVAS_W = 640;
25const CANVAS_H = 320;
26const COLORS = ["#2a211b", "#c2410c", "#2c6fb0", "#2f8f5b", "#c9932e"];
27const WIDTHS = [3, 6, 12];
28const MAX_POINTS_PER_STROKE = 2000;
29
30// sanitizePoints turns whatever a hostile or stale client sent into a clean
31// [[x,y], …] array clamped to the canvas, or null if it's not a usable stroke.
32// Exported so the fold's validation is directly testable.
33export function sanitizePoints(points) {
34 if (!Array.isArray(points)) return null;
35 const out = [];
36 for (const p of points) {
37 if (!Array.isArray(p) || p.length !== 2) continue;
38 const [x, y] = p;
39 if (typeof x !== "number" || typeof y !== "number" || !Number.isFinite(x) || !Number.isFinite(y)) continue;
40 out.push([Math.min(CANVAS_W, Math.max(0, x)), Math.min(CANVAS_H, Math.max(0, y))]);
41 if (out.length >= MAX_POINTS_PER_STROKE) break;
42 }
43 return out.length >= 2 ? out : null;
44}
45
46// State is { open, strokes: [{ id, points, color, width }] }. `open` gates the
47// panel: a shared app renders nothing when empty (see poll.js), but an empty
48// canvas IS the useful starting state here, so /board explicitly opts a thread
49// in with board.open. `open` is the ONLY thing that gates visibility — Close
50// (board.close) flips it back off without touching the drawing, so reopening
51// with /board picks up right where the group left off; Clear (board.clear)
52// is the destructive one, wiping strokes but leaving the panel open.
53export const app = defineApp({
54 name: "board",
55 title: "Whiteboard",
56 blurb: "Sketch on a whiteboard", // sidebar subtitle before first use (sync w/ native)
57 glyph: "🎨",
58 symbol: "rectangle.on.rectangle", // native chrome: the SF Symbols name iOS/Mac render (docs/icons.md)
59 logo: ICON_PRESENTATION,
60 // Drawing together is the point — the whiteboard lives in a chat (places
61 // model; the ambient panel retired with #405). /board in a group adopts it.
62 places: ["chat"],
63 placeNote: "A whiteboard is for sketching together — it lives in a group chat.",
64 // Unlike poll (which just renders nothing when it has zero polls), an empty
65 // board is still the useful starting state, so it's gated behind an explicit
66 // `open` flag instead. `openEvent` tells the Add-apps flow (groupactions.js)
67 // to fire this the moment the app is added, so the canvas shows up right
68 // away rather than sitting invisible until someone remembers to run /board.
69 openEvent: "board.open",
70 // Optimistic local echo (docs: apps/README.md § Optimistic sends): a finished
71 // stroke folds into state the instant you lift the pen, so the line stays put
72 // instead of vanishing on pen-up and flashing back when the server echoes it.
73 // Safe because every board reducer is idempotent by the event's own id (strokes
74 // via addItem; open/close/clear are self-checked), so the authoritative echo
75 // re-folds onto the same entity rather than duplicating it.
76 optimistic: true,
77 initialState: () => ({ open: false, strokes: [] }),
78 events: {
79 [N.ev("open")]: (s) => (s.open ? s : { ...s, open: true }),
80 [N.ev("close")]: (s) => (s.open ? { ...s, open: false } : s),
81 [N.ev("stroke")]: (s, e) => {
82 const points = sanitizePoints(e.points);
83 if (!e.id || !points) return s;
84 const color = COLORS.includes(e.color) ? e.color : COLORS[0];
85 const width = WIDTHS.includes(e.width) ? e.width : WIDTHS[1];
86 return { ...s, strokes: addItem(s.strokes, { id: e.id, points, color, width }) };
87 },
88 [N.ev("clear")]: (s) => (s.strokes.length ? { ...s, strokes: [] } : s),
89 },
90 commands: {
91 // /board opens the whiteboard panel; /board clear wipes it; /board close hides it.
92 "/board": (args, ctx) => {
93 const a = args.trim().toLowerCase();
94 if (a === "clear") ctx.emit({ type: N.ev("clear") });
95 else if (a === "close") ctx.emit({ type: N.ev("close") });
96 else ctx.emit({ type: N.ev("open") });
97 },
98 },
99
100 // Sidebar presence: opening is worth surfacing, like poll's create; strokes
101 // (and closing) stay quiet — the panel updates live anyway.
102 preview: (e) => (e.type === N.ev("open") ? "🎨 opened the whiteboard" : null),
103 unread: (e) => e.type === N.ev("open"),
104
105 // This app's CSS travels with it — the framework injects it once. It reads the
106 // theme's CSS variables (var(--accent) etc.) so it follows the chosen theme.
107 styles: `
108.board-header { display: flex; align-items: center; gap: 8px; margin-bottom: 8px; }
109.board-title { font-size: 13px; font-weight: 600; color: var(--ink); }
110.board-min, .board-close-btn {
111 border: 1px solid var(--border); background: transparent; color: var(--ink);
112 border-radius: 8px; font: inherit; font-size: 12px; padding: 3px 8px; cursor: var(--ui-cursor, pointer);
113}
114.board-min { padding: 3px 10px; }
115.board-wrap.minimized .board-body { display: none; }
116.board-body { display: flex; flex-direction: column; }
117.board-toolbar { display: flex; align-items: center; gap: 6px; flex-wrap: wrap; margin-bottom: 8px; }
118.board-swatch {
119 width: 22px; height: 22px; border-radius: 50%; border: 2px solid transparent;
120 padding: 0; cursor: var(--ui-cursor, pointer);
121}
122.board-swatch.selected { border-color: var(--ink); }
123.board-size {
124 display: flex; align-items: center; justify-content: center; width: 26px; height: 26px;
125 border-radius: 8px; border: 1px solid var(--border); background: transparent; padding: 0;
126 cursor: var(--ui-cursor, pointer);
127}
128.board-size.selected { border-color: var(--accent); background: var(--bubble-them); }
129.board-size-dot { border-radius: 50%; background: var(--ink); display: block; }
130.board-spacer { flex: 1 1 auto; }
131.board-clear {
132 border: none; background: transparent; padding: 0; font: inherit; font-size: 12px;
133 color: var(--link); cursor: var(--ui-cursor, pointer); text-decoration: underline;
134 text-underline-offset: 2px;
135}
136.board-stage {
137 position: relative; width: 100%; aspect-ratio: ${CANVAS_W} / ${CANVAS_H};
138 border-radius: 10px; overflow: hidden; border: 1px solid var(--border); background: var(--panel);
139}
140.board-base, .board-live {
141 position: absolute; inset: 0; width: 100%; height: 100%; touch-action: none;
142}
143.board-live { cursor: crosshair; }
144`,
145
146 // Panel surface: renders nothing until someone runs /board (or after /board
147 // close), so the panel collapses like poll's. Incremental: the canvas + toolbar
148 // are built ONCE per thread and kept — rebuilding them on every fold would tear
149 // the DOM out from under anyone mid-stroke the moment another member's line
150 // lands, and would wipe the in-progress local stroke on the overlay canvas.
151 //
152 // #app-surface (the mount every shared app renders into) is ONE persistent
153 // element reused across every thread the host switches to — it's not torn
154 // down and rebuilt per-thread. So a `.board-wrap` built while thread A was
155 // active can still be sitting there when the host later renders thread B.
156 // Two things guard against that: the wrap is removed outright whenever the
157 // CURRENT thread's `open` is false (so a thread that never ran /board can't
158 // show another thread's drawing), and `ctx` — which is fresh every render —
159 // is stashed on the wrap and re-read by the pointer handlers at draw time, so
160 // a stroke always emits into whichever thread is actually active right now,
161 // never whichever thread happened to be active when the wrap was first built.
162 incremental: true,
163 render(state, el, ctx) {
164 const s = state || {};
165 let wrap = el.querySelector("." + N.cls("wrap"));
166 if (!s.open) {
167 if (wrap) wrap.remove();
168 return;
169 }
170 if (!wrap) {
171 wrap = buildBoard();
172 el.appendChild(wrap);
173 }
174 if (wrap.dataset.tid !== ctx.threadId) {
175 wrap.dataset.tid = ctx.threadId; // a different thread's board starts expanded
176 wrap.classList.remove("minimized");
177 }
178 wrap._ctx = ctx;
179 paintStrokes(wrap.querySelector("." + N.cls("base")), s.strokes || []);
180 },
181});
182
183// paintStrokes redraws the committed picture from state — always a full clear
184// + redraw (simplest correct thing; a session's stroke count is small enough
185// that this is cheap). The in-progress local stroke lives on a separate
186// overlay canvas this never touches, so another member's stroke landing
187// mid-drag can't erase what you're currently drawing.
188function paintStrokes(canvas, strokes) {
189 const g = canvas.getContext("2d");
190 g.clearRect(0, 0, canvas.width, canvas.height);
191 for (const stroke of strokes) drawStroke(g, stroke);
192}
193
194function drawStroke(g, stroke) {
195 const pts = stroke.points;
196 if (!pts || pts.length < 2) return;
197 g.strokeStyle = stroke.color;
198 g.lineWidth = stroke.width;
199 g.lineCap = "round";
200 g.lineJoin = "round";
201 g.beginPath();
202 g.moveTo(pts[0][0], pts[0][1]);
203 for (let i = 1; i < pts.length; i++) g.lineTo(pts[i][0], pts[i][1]);
204 g.stroke();
205}
206
207// buildBoard constructs the header + toolbar + two-canvas stage once per
208// thread. Color/brush-size choice and the minimized flag are local UI state —
209// never shared or persisted, exactly like which emoji is "armed" on a picker.
210// Handlers read `wrap._ctx` (refreshed every render, see above) rather than
211// closing over a ctx captured at build time, so they always target whichever
212// thread is actually active when the user actually draws/clears/closes.
213function buildBoard() {
214 const wrap = document.createElement("div");
215 wrap.className = N.cls("wrap");
216
217 const header = document.createElement("div");
218 header.className = N.cls("header");
219 const title = document.createElement("span");
220 title.className = N.cls("title");
221 title.textContent = "🎨 Whiteboard";
222 header.appendChild(title);
223 header.appendChild(Object.assign(document.createElement("div"), { className: N.cls("spacer") }));
224
225 const minBtn = document.createElement("button");
226 minBtn.type = "button";
227 minBtn.className = N.cls("min");
228 const setMinLabel = () => {
229 const min = wrap.classList.contains("minimized");
230 minBtn.textContent = min ? "Expand" : "Minimize";
231 minBtn.setAttribute("aria-label", min ? "Expand whiteboard" : "Minimize whiteboard");
232 };
233 minBtn.onclick = () => {
234 wrap.classList.toggle("minimized");
235 setMinLabel();
236 };
237 setMinLabel();
238 header.appendChild(minBtn);
239
240 const closeBtn = document.createElement("button");
241 closeBtn.type = "button";
242 closeBtn.className = N.cls("close-btn");
243 closeBtn.textContent = "Close";
244 closeBtn.setAttribute("aria-label", "Close whiteboard");
245 // Non-destructive: hides the panel (board.close), but the drawing is still
246 // there — /board reopens it exactly as it was. Nothing to confirm.
247 closeBtn.onclick = () => wrap._ctx.emit({ type: N.ev("close") });
248 header.appendChild(closeBtn);
249
250 wrap.appendChild(header);
251
252 const body = document.createElement("div");
253 body.className = N.cls("body");
254 wrap.appendChild(body);
255
256 const toolbar = document.createElement("div");
257 toolbar.className = N.cls("toolbar");
258
259 let color = COLORS[0];
260 let width = WIDTHS[1];
261
262 const swatches = COLORS.map((c, i) => {
263 const b = document.createElement("button");
264 b.type = "button";
265 b.className = N.cls("swatch") + (i === 0 ? " selected" : "");
266 b.style.background = c;
267 b.setAttribute("aria-label", "Color " + c);
268 b.onclick = () => {
269 color = c;
270 for (const sw of swatches) sw.classList.toggle("selected", sw === b);
271 };
272 toolbar.appendChild(b);
273 return b;
274 });
275
276 const sizeLabels = ["Thin", "Medium", "Thick"];
277 const sizes = WIDTHS.map((w, i) => {
278 const b = document.createElement("button");
279 b.type = "button";
280 b.className = N.cls("size") + (i === 1 ? " selected" : "");
281 const dot = document.createElement("span");
282 dot.className = N.cls("size-dot");
283 dot.style.width = dot.style.height = 4 + i * 4 + "px";
284 b.appendChild(dot);
285 b.setAttribute("aria-label", sizeLabels[i] + " brush");
286 b.onclick = () => {
287 width = w;
288 for (const sz of sizes) sz.classList.toggle("selected", sz === b);
289 };
290 toolbar.appendChild(b);
291 return b;
292 });
293
294 toolbar.appendChild(Object.assign(document.createElement("div"), { className: N.cls("spacer") }));
295
296 const clear = document.createElement("button");
297 clear.type = "button";
298 clear.className = N.cls("clear");
299 clear.textContent = "Clear";
300 // Two-step inline confirm (see poll.js's Close poll) rather than confirm():
301 // embedded webviews have no confirm panel, so the dialog would silently
302 // answer false and the click would look dead.
303 clear.onclick = () => {
304 if (!clear.dataset.armed) {
305 clear.dataset.armed = "1";
306 clear.textContent = "Clear for everyone?";
307 setTimeout(() => {
308 delete clear.dataset.armed;
309 if (clear.isConnected) clear.textContent = "Clear";
310 }, 4000);
311 return;
312 }
313 delete clear.dataset.armed;
314 clear.textContent = "Clear";
315 wrap._ctx.emit({ type: N.ev("clear") });
316 };
317 toolbar.appendChild(clear);
318 body.appendChild(toolbar);
319
320 const stage = document.createElement("div");
321 stage.className = N.cls("stage");
322 const base = document.createElement("canvas");
323 base.className = N.cls("base");
324 base.width = CANVAS_W;
325 base.height = CANVAS_H;
326 const live = document.createElement("canvas");
327 live.className = N.cls("live");
328 live.width = CANVAS_W;
329 live.height = CANVAS_H;
330 stage.append(base, live);
331 body.appendChild(stage);
332
333 const toCanvasPoint = (ev) => {
334 const rect = live.getBoundingClientRect();
335 const x = ((ev.clientX - rect.left) / rect.width) * CANVAS_W;
336 const y = ((ev.clientY - rect.top) / rect.height) * CANVAS_H;
337 return [Math.min(CANVAS_W, Math.max(0, x)), Math.min(CANVAS_H, Math.max(0, y))];
338 };
339
340 let drawing = null; // { points, g } while a pointer is down
341 live.addEventListener("pointerdown", (ev) => {
342 live.setPointerCapture(ev.pointerId);
343 const g = live.getContext("2d");
344 g.strokeStyle = color;
345 g.lineWidth = width;
346 g.lineCap = "round";
347 g.lineJoin = "round";
348 const p = toCanvasPoint(ev);
349 g.beginPath();
350 g.moveTo(p[0], p[1]);
351 drawing = { points: [p], g };
352 });
353 live.addEventListener("pointermove", (ev) => {
354 if (!drawing) return;
355 const p = toCanvasPoint(ev);
356 drawing.points.push(p);
357 drawing.g.lineTo(p[0], p[1]);
358 drawing.g.stroke();
359 });
360 const finishStroke = () => {
361 if (!drawing) return;
362 const points = drawing.points;
363 drawing = null;
364 live.getContext("2d").clearRect(0, 0, CANVAS_W, CANVAS_H);
365 if (points.length >= 2) wrap._ctx.emit({ type: N.ev("stroke"), id: wrap._ctx.id(), points, color, width });
366 };
367 live.addEventListener("pointerup", finishStroke);
368 live.addEventListener("pointercancel", finishStroke);
369 live.addEventListener("pointerleave", (ev) => {
370 if (drawing && ev.buttons === 0) finishStroke();
371 });
372
373 return wrap;
374}
375