eleven / ocho Public

docs: instance contexts — one engine, different social defaults (#204)

Capture the plan for context-specific defaults (Family / Friends / Community,
plus later Team / Business / Club / Other). A context is a named preset over a
few orthogonal social-structure knobs (admission, default channels,
member-created open channels, discovery, DM scope) — not a mode the engine
branches on. We store the resolved knobs, not the context, since instances
drift; "Other / Custom" always exists.

Flags the two knobs that move the trust model rather than being cosmetic:
admission (open join-link changes who you trust) and open-channel
confidentiality (instance-key encryption → membership is subscription, not
access). Notes scale limits and that Business/compliance conflicts with E2EE.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Paul Campbell c4b90323612432adfcda0387392e1bd60fd72897 parent f72999c
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  • docs/instance-contexts.md +112 −0
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+# Instance contexts — one engine, different social defaults
+
+Status: **design** (not built). Builds on `docs/threads-and-dms.md` and
+`docs/invite-redesign.md`. Nothing here weakens the E2EE invariant: the server
+still only ever stores ciphertext and key-blobs it cannot open.
+
+## The idea
+
+Different kinds of instances — a family, a friend group, a community — share
+~80% of what they need and differ in ~20%. The shared 80% is the **messaging
+core**: threads, per-thread AES-GCM keys, the instance key, DMs, attachments,
+mini-apps, the whole crypto model. None of it changes across kinds.
+
+The 20% that differs is entirely **social structure**: who may cross the trust
+boundary, who can see whom, and which channels exist by default. So "context" is
+**not a mode the engine branches on** — it's a *named preset* over a handful of
+orthogonal knobs, plus tailored onboarding copy and channel scaffolding.
+
+- **A context is a template chosen at instance creation.** It expands into
+ concrete values on the knobs below, seeds a channel or two, and sets the
+ onboarding language.
+- **We store the resolved knobs, not the context.** Real instances drift — a
+ family later wants a General; a friend group wants restricted DMs for the one
+ kid. The admin console exposes the dials directly; the context only seeds them.
+- **"Other / Custom" always exists** — the dials with no preset. Future contexts
+ (Team, Club, Business) are new template rows, not engine changes.
+
+## The knobs
+
+| Knob | Options | Backing |
+|---|---|---|
+| **1. Admission** — who adds a *person* to the instance | admin-only · members-can-invite · open join-link | `usersCanInvite` / `user_invites_enabled` (exists); open join-link is new |
+| **2. Default channels** | none · one "General" · several topic channels | instance-key–encrypted threads, auto-created |
+| **3. Member-created open channels** | off · on | deferred *"group join links, instance-members-only"* (`threads-and-dms.md`) |
+| **4. Discovery / roster visibility** | full-open · restricted (e.g. kids ↔ parents only) | deferred *"restricted discovery"* |
+| **5. Who can DM whom** | anyone ↔ anyone · restricted | same restricted-discovery lever |
+
+Everything else (composing, reactions, attachments, mini-apps) is the shared
+core and is identical in every context.
+
+## Contexts as presets
+
+| | Admission | Default channels | Member open channels | Discovery / DMs |
+|---|---|---|---|---|
+| **Family** | admin-only (parents) | none | off | restricted (kids ↔ parents), else open |
+| **Friends** | members-can-invite | one General | maybe | full-open |
+| **Community** | members-invite or open-link | several topic channels | on | full-open (role-gated later) |
+| **Other** | fully custom | — | — | — |
+| *Team (later)* | domain/SSO-gated | per-project | on | open within org |
+| *Business (later)* | admin/SSO | departmental | on | + retention/audit ⚠️ (see below) |
+| *Club (later)* | invite or open-link | few | on | open |
+
+Each row is a starting point on those five dials, nothing more.
+
+## Two knobs that aren't cosmetic
+
+Most knobs are defaults you can flip freely. Two change the **trust model** and
+must be designed as first-class features, not preset side effects.
+
+### Admission is the security posture
+
+Family's "admin-only" *is* the safety model: a parent vets everyone who can read
+anything. Community's "open join-link" means unvetted people get keys wrapped to
+them. That is not a preference — it changes who you are trusting. The open
+join-link is its own carefully-gated feature (expiring links, optional
+admin-approval step), never something a preset silently turns on.
+
+### Open channels: subscription vs. access
+
+An "open" channel (General, topic channels) is cleanest **encrypted with the
+instance key**: every member already holds it, and new members get it
+auto-granted via the existing nudge-and-wrap flow (`instance-key/nudge` →
+`grantInstanceKeyTo`), so the channel is instantly readable with zero per-member
+re-wrap. That gives a clean split:
+
+- **Open channels** → instance-key encrypted. *Any member can read* (even browse
+ before joining). Membership here is a **subscription** — it controls what's in
+ your list and what notifies you, not access.
+- **Private groups / DMs** → per-thread key. Membership is **access** — you
+ cannot decrypt without being wrapped in.
+
+Honest limitation: an open channel is cryptographically readable by every
+current and future instance member, forever. "Leaving" one is unsubscribing, not
+losing the ability to decrypt. For a community that is usually the intended
+meaning of "open." A channel that is open-to-join but revocable-on-leave needs a
+per-channel key + rekey-on-leave, which costs an online key-holder and O(members)
+re-wraps — a bill that grows with size.
+
+## Cross-cutting concerns (not knobs)
+
+- **Scale is the silent axis.** Family (~5) and Friends (~20) sit in the model's
+ sweet spot. Community (100s) strains two mechanics: the nudge-and-grant
+ instance-key handshake assumes a holder is reachable, and remove-a-member rekey
+ is O(members) and needs someone online. Decide how far up the size curve each
+ context is meant to go before designing it.
+- **Business bends the model.** Team and Club are basically Community + roles.
+ Business drags in retention, compliance, and admin-visible audit — several of
+ which *directly conflict* with E2EE (you cannot hand a compliance officer
+ plaintext the server never sees). Business needs its own trust-model
+ conversation; it is not a preset.
+
+## Status / next steps
+
+Design only — nothing here is built. Natural build order once we commit:
+
+1. Land the knobs as instance config + admin-console dials (extends the existing
+ `user_invites_enabled` pattern).
+2. Instance-key–encrypted "General" / open channels + the subscription-vs-access
+ split.
+3. Member-created open channels (the deferred group-join-links design).
+4. Restricted discovery (kids ↔ parents).
+5. Context templates + onboarding copy on top, once the dials exist.